India to become a $7.5 billion gaming market by FY28: Lumikai report

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India’s gaming industry is poised to reach a valuation of $7.5 billion by the fiscal year 2028, according to a report by Lumikai, an Indian gaming-focused venture capital fund.

The projection, however, marks a decrease from an earlier estimate of $8.6 billion by FY27. The revision comes after implementing a 28% Goods and Services Tax (GST) on real money games (RMG), which began on October 1, 2023. Despite this, the industry has shown resilience, with revenues of $3.1 billion in 2023.

The impact of GST on real money games

The new GST regime is expected to dampen the growth of the RMG segment, which has already seen tax demands exceeding its estimated revenues.

Indian GST authorities have extended their tax net to digital companies, including tech giants like Facebook and Google, with an anticipated revenue of Rs 2,000 crore for FY2023-24. The government has differentiated between cash-based and non-cash-based games in its latest legislative and taxation measures.

Ad revenues and in-app purchases drive optimism

Despite the challenges faced by the RMG sector, Lumikai remains optimistic about the industry’s growth, driven by in-app purchases and advertising revenues in casual and mid-core games.

The report highlights a positive broader policy outlook for gaming, animation, and VFX. The Indian gaming market has shown promising engagement and monetization trends, with a 20% increase in the average gaming time per player and a significant rise in the Average Revenue Per Paying User (ARPPU).

Demographics and payment preferences

The gaming demographic in India is predominantly within the 18-30 age group, with a 60:40 male-to-female ratio. A significant increase in gamers from non-metro cities has been observed, with 66% of gamers hailing from these areas in FY23. The preferred payment method for games is the Unified Payments Interface (UPI), used by 62% of players.

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Disclaimer

We strive to uphold the highest ethical standards in all of our reporting and coverage. We StartupNews.fyi want to be transparent with our readers about any potential conflicts of interest that may arise in our work. It’s possible that some of the investors we feature may have connections to other businesses, including competitors or companies we write about. However, we want to assure our readers that this will not have any impact on the integrity or impartiality of our reporting. We are committed to delivering accurate, unbiased news and information to our audience, and we will continue to uphold our ethics and principles in all of our work. Thank you for your trust and support.

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India to become a $7.5 billion gaming market by FY28: Lumikai report

India’s gaming industry is poised to reach a valuation of $7.5 billion by the fiscal year 2028, according to a report by Lumikai, an Indian gaming-focused venture capital fund.

The projection, however, marks a decrease from an earlier estimate of $8.6 billion by FY27. The revision comes after implementing a 28% Goods and Services Tax (GST) on real money games (RMG), which began on October 1, 2023. Despite this, the industry has shown resilience, with revenues of $3.1 billion in 2023.

The impact of GST on real money games

The new GST regime is expected to dampen the growth of the RMG segment, which has already seen tax demands exceeding its estimated revenues.

Indian GST authorities have extended their tax net to digital companies, including tech giants like Facebook and Google, with an anticipated revenue of Rs 2,000 crore for FY2023-24. The government has differentiated between cash-based and non-cash-based games in its latest legislative and taxation measures.

Ad revenues and in-app purchases drive optimism

Despite the challenges faced by the RMG sector, Lumikai remains optimistic about the industry’s growth, driven by in-app purchases and advertising revenues in casual and mid-core games.

The report highlights a positive broader policy outlook for gaming, animation, and VFX. The Indian gaming market has shown promising engagement and monetization trends, with a 20% increase in the average gaming time per player and a significant rise in the Average Revenue Per Paying User (ARPPU).

Demographics and payment preferences

The gaming demographic in India is predominantly within the 18-30 age group, with a 60:40 male-to-female ratio. A significant increase in gamers from non-metro cities has been observed, with 66% of gamers hailing from these areas in FY23. The preferred payment method for games is the Unified Payments Interface (UPI), used by 62% of players.

Join our new WhatsApp Channel for the latest startup news updates

Disclaimer

We strive to uphold the highest ethical standards in all of our reporting and coverage. We StartupNews.fyi want to be transparent with our readers about any potential conflicts of interest that may arise in our work. It’s possible that some of the investors we feature may have connections to other businesses, including competitors or companies we write about. However, we want to assure our readers that this will not have any impact on the integrity or impartiality of our reporting. We are committed to delivering accurate, unbiased news and information to our audience, and we will continue to uphold our ethics and principles in all of our work. Thank you for your trust and support.

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