You might not know that China is one of the biggest gaming markets in the world (at least, if you’ve been living under a rock). It’s expected to generate over $50 billion in revenue in 2025 alone ( data-analytics-id=”inline-link” href=”https://app2top.com/news/this-year-revenue-from-the-chinese-gaming-market-will-surpass-the-50-billion-threshold-according-to-analysts-283680.html” target=”_blank” data-url=”https://app2top.com/news/this-year-revenue-from-the-chinese-gaming-market-will-surpass-the-50-billion-threshold-according-to-analysts-283680.html” referrerpolicy=”no-referrer-when-downgrade” data-hl-processed=”none”>via App2Top), from an estimated 670 to 720 million players ( data-analytics-id=”inline-link” href=”https://www.caixinglobal.com/2025-08-01/china-proves-a-winner-in-the-gaming-market-as-growth-hits-a-five-year-high-102347448.html” data-url=”https://www.caixinglobal.com/2025-08-01/china-proves-a-winner-in-the-gaming-market-as-growth-hits-a-five-year-high-102347448.html” target=”_blank” referrerpolicy=”no-referrer-when-downgrade” data-hl-processed=”none”>Caixin Global) data-analytics-id=”inline-link” href=”https://www.caixinglobal.com/2025-08-01/china-proves-a-winner-in-the-gaming-market-as-growth-hits-a-five-year-high-102347448.html” data-url=”https://www.caixinglobal.com/2025-08-01/china-proves-a-winner-in-the-gaming-market-as-growth-hits-a-five-year-high-102347448.html” target=”_blank” referrerpolicy=”no-referrer-when-downgrade” data-hl-processed=”none”>. To put that into perspective, the United States has around 200 million players data-analytics-id=”inline-link” href=”https://www.theesa.com/resources/essential-facts-about-the-us-video-game-industry/2025-data/” data-url=”https://www.theesa.com/resources/essential-facts-about-the-us-video-game-industry/2025-data/” target=”_blank” referrerpolicy=”no-referrer-when-downgrade” data-hl-processed=”none”> (ESA) and is expected to bring in $49 billion ( data-analytics-id=”inline-link” href=”https://gameworldobserver.com/2025/09/09/newzoo-in-2025-more-than-half-of-the-gaming-markets-revenue-will-come-from-two-countries-china-and-the-united-states” data-url=”https://gameworldobserver.com/2025/09/09/newzoo-in-2025-more-than-half-of-the-gaming-markets-revenue-will-come-from-two-countries-china-and-the-united-states” target=”_blank” referrerpolicy=”no-referrer-when-downgrade” data-hl-processed=”none”>Game World Observer).
The revenue is similar, but China has far more players, making it an untapped…

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