I was pretty convinced we’d never see much more from data-analytics-id=”inline-link” href=”https://www.windowscentral.com/tag/halo-infinite” data-auto-tag-linker=”true” data-before-rewrite-localise=”https://www.windowscentral.com/tag/halo-infinite”>Halo Infinite. It had a stellar launch and a few weeks of hype, but people quickly realized it didn’t have much content. data-analytics-id=”inline-link” href=”https://www.windowscentral.com/tag/343-industries” data-auto-tag-linker=”true” data-before-rewrite-localise=”https://www.windowscentral.com/tag/343-industries”>343 Industries then spent two years quietly trying to patch it up behind the scenes.
Eventually, it announced major data-analytics-id=”inline-link” href=”https://www.windowscentral.com/gaming/xbox/halo-head-bonnie-ross-is-leaving-343-industries-and-microsoft” data-before-rewrite-localise=”https://www.windowscentral.com/gaming/xbox/halo-head-bonnie-ross-is-leaving-343-industries-and-microsoft”>leadership changes, revealed plans to move the series to Unreal Engine, and even data-analytics-id=”inline-link” href=”https://www.windowscentral.com/gaming/xbox/it-was-best-in-class-thats-what-halo-was-thats-what-halo-needs-to-be-again-343-industries-rebrands-confirms-franchise-is-moving-to-unreal-engine-5″ data-before-rewrite-localise=”https://www.windowscentral.com/gaming/xbox/it-was-best-in-class-thats-what-halo-was-thats-what-halo-needs-to-be-again-343-industries-rebrands-confirms-franchise-is-moving-to-unreal-engine-5″>rebranded as Halo Studios while beginning work on the next Halo project. I assumed Infinite’s development was over.
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To my surprise,…

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