It’s been quite the year for Aggro Crab. After stopping production on a sequel to Going Under (with funding issues and burnout both class=”link ” href=”https://store.steampowered.com/news/app/1887840/view/507330049932791320″ rel=”nofollow noopener” target=”_blank” data-ylk=”slk:factoring into that decision;elm:context_link;itc:0;sec:content-canvas”>factoring into that decision), the studio decided to focus on self-funded game jam projects before moving onto another big game. Some of the team collaborated with Content Warning developer Landfall to create Peak. With the help of class=”link ” href=”https://www.engadget.com/gaming/puzzle-platformers-desktop-aquariums-and-other-new-indie-games-worth-checking-out-110029438.html” data-ylk=”slk:clever marketing;elm:context_link;itc:0;sec:content-canvas”>clever marketing, that co-op climbing game turned out to be a huge hit, selling 10 million copies in just two months.
The rest of the Aggro…

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