Nvidia’s Reflex 2 latency reduction tech, data-analytics-id=”inline-link” href=”https://www.tomshardware.com/pc-components/gpus/nvidia-dlss-4-is-the-magic-bullet-behind-the-rtx-50-series-touted-2x-performance-reflex-2-multi-frame-gen-ai-tools-come-to-the-fore” target=”_blank” data-before-rewrite-localise=”https://www.tomshardware.com/pc-components/gpus/nvidia-dlss-4-is-the-magic-bullet-behind-the-rtx-50-series-touted-2x-performance-reflex-2-multi-frame-gen-ai-tools-come-to-the-fore”>introduced alongside its Blackwell architecture, was meant to introduce spatial reprojection – aka “Frame Warp” – to fast-paced games in order to lessen perceived input lag. It also has promise alongside Blackwell’s Multi Frame Generation when it’s enabled. MFG comes with a substantial input latency penalty when it’s running, and Frame Warp could help mitigate it.
As a very quick refresher, Reflex 2 with Frame Warp uses fresh mouse input data collected while a…

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