The mid-90s was arguably the period in PC history with the most whiplash-inducing changes. The arrival of 3D acceleration cards, the transition from plain-textbox DOS to fancy Windows 95, and the advent of the Internet all . This rapidly shifting landscape posed quite the challenge for game developers, as they had to consider writing their games for DOS, Windows 95, or both.
In an data-analytics-id=”inline-link” href=”https://fabiensanglard.net/quake_chunnel/index.html” target=”_blank” data-url=”https://fabiensanglard.net/quake_chunnel/index.html” referrerpolicy=”no-referrer-when-downgrade” data-hl-processed=”none” data-mrf-recirculation=”inline-link”>exceedingly detailed writeup, Fabien Sanglard explains how the OG Quake got its support for TCP/IP and was arguably the only…

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