For those unaware, data-analytics-id=”inline-link” href=”https://www.windowscentral.com/tag/halo-infinite” data-auto-tag-linker=”true” data-mrf-recirculation=”inline-link” data-before-rewrite-localise=”https://www.windowscentral.com/tag/halo-infinite”>Halo Infinite wrapped with a fairly open-ended conclusion, leaving the door wide open for a direct continuation. That could have taken the form of a sequel, or more realistically, campaign DLC. Since the game’s release, we have learned that campaign DLC was indeed planned but later cancelled, based on data-analytics-id=”inline-link” href=”https://www.youtube.com/watch?si=6coy_2OyuuA3JQAn&v=bjkWpo_ihHw&feature=youtu.be” target=”_blank” data-url=”https://www.youtube.com/watch?si=6coy_2OyuuA3JQAn&v=bjkWpo_ihHw&feature=youtu.be” referrerpolicy=”no-referrer-when-downgrade” data-hl-processed=”none” data-mrf-recirculation=”inline-link”>reports from Rebs Gaming that outlined the project’s early direction and eventual shelving.
It is no secret that Halo Infinite was originally positioned as a 10-year live service…

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