Will data-analytics-id=”inline-link” href=”https://www.windowscentral.com/tag/bethesda-game-studios” data-auto-tag-linker=”true” data-mrf-recirculation=”inline-link” data-before-rewrite-localise=”https://www.windowscentral.com/tag/bethesda-game-studios”>Bethesda‘s faraway upcoming post-apocalyptic RPG sequel data-analytics-id=”inline-link” href=”https://www.windowscentral.com/gaming/xbox/fallout-5-faq-xbox-game-pass-news-and-everything-you-need-to-know” target=”_blank” data-mrf-recirculation=”inline-link” data-before-rewrite-localise=”https://www.windowscentral.com/gaming/xbox/fallout-5-faq-xbox-game-pass-news-and-everything-you-need-to-know”>Fallout 5 use the same Creation Engine that the studio’s used for all of its other recent games? It’s unclear right now, but Dean Carter — the project lead of the incredible game-sized data-analytics-id=”inline-link” href=”https://fallout4london.com/” target=”_blank” data-url=”https://fallout4london.com/” referrerpolicy=”no-referrer-when-downgrade” data-hl-processed=”none” data-mrf-recirculation=”inline-link”>Fallout: London mod for data-analytics-id=”inline-link” href=”https://www.windowscentral.com/tag/fallout-4″ target=”_blank” data-mrf-recirculation=”inline-link” data-before-rewrite-localise=”https://www.windowscentral.com/tag/fallout-4″>Fallout 4 from Team FOLON — really hopes that it won’t, or that it will at least be substantially upgraded.
The DNA of the Creation Engine has been at the heart of Bethesda’s games for over 20 years, with its predecessor, Gamebryo,…

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