Microsoft has added a large batch of titles to Xbox’s “Stream Your Own Game” feature, marking a strategic shift toward cloud gaming that respects game ownership.
Microsoft has significantly expanded the list of games supported by Xbox’s “Stream Your Own Game” feature, adding titles such as RimWorld, Blasphemous, and Divinity: Original Sin 2.
At first glance, it’s a simple update. Strategically, it’s a statement.
Moving beyond the Game Pass binary
For years, Xbox cloud gaming has been closely tied to Game Pass. If a title left the subscription, it left the cloud.
“Stream Your Own Game” breaks that dependency. Players can stream games they already own — no subscription churn required.
Why this matters

Cloud gaming has struggled with one question: ownership.
By enabling owned titles, Microsoft:
- Reduces friction
- Preserves player investment
- Expands cloud relevance
This approach aligns cloud gaming with existing libraries, not just rental access.
A slow but deliberate rollout
The feature has expanded gradually — likely due to licensing complexity and technical validation.
Each added title represents negotiated permissions and backend readiness.
Competitive implications
Sony’s cloud offerings remain tightly coupled to subscriptions. Xbox’s hybrid model differentiates it as ownership-friendly.
This matters for long-term trust.
The future of Xbox cloud
Microsoft appears to be positioning cloud gaming not as a replacement for consoles — but as an extension of ownership across devices.
The expansion of “Stream Your Own Game” suggests cloud is no longer an experiment. It’s infrastructure.


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