Control: Resonant, the next entry in Remedy’s supernatural action universe, expands on telekinetic combat, environmental manipulation, and reactive enemy behavior, according to newly revealed gameplay details.
Remedy is leaning further into controlled chaos.
New gameplay details for Control: Resonant highlight a refined combat loop built around physics-driven destruction, telekinetic abilities, and adaptive enemy encounters — a continuation of the studio’s identity as a developer focused on atmosphere and systemic action rather than conventional shooter mechanics.
Telekinesis as core design philosophy
The original Control established environmental manipulation as both weapon and narrative device. Resonant reportedly expands that framework with:
- Faster telekinetic throws
- Multi-object manipulation chains
- Environmental reshaping during combat
- Dynamic debris-based cover systems
Rather than treating environments as static backdrops, the game appears to reinforce them as integral combat tools.
Enemy AI and reactive systems

Developers have indicated more responsive enemy behavior, including:
- Coordinated flanking
- Counter-responses to airborne attacks
- Environmental exploitation
- Varied supernatural archetypes
This suggests a shift toward combat encounters that reward movement and experimentation rather than repetitive ability cycling.
Control: Resonant Expanding the supernatural toolkit
Control: Resonant also deepens the power set beyond core telekinesis, integrating layered abilities that interact with the environment and with each other.
Such systems encourage:
- Tactical improvisation
- Creative problem-solving
- Non-linear combat outcomes
The design philosophy appears to prioritize emergent moments over scripted spectacle.
Hardware leverage
On current-generation consoles, environmental destruction and physics simulations can be executed at greater scale and fidelity.
The emphasis on destructible interiors, volumetric effects, and fluid transitions between exploration and combat reflects a broader industry trend toward immersive environmental storytelling.
Franchise positioning
Control evolved into a cult favorite due to its distinct tone and mechanical ambition. Resonant’s early details indicate Remedy is doubling down on that identity rather than broadening toward mainstream shooter conventions.
For PlayStation and next-gen console audiences, the game positions itself as a technically ambitious, atmosphere-driven action experience — one that treats the supernatural not as spectacle alone, but as systemic design.
If execution matches ambition, Resonant could reinforce Remedy’s reputation as one of the industry’s most distinctive creative studios in the action-adventure space.


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