The game’s level design is similarly, unexpectedly ambitious. Big Hops is split into three major zones, separated by Super Mario Galaxy-esque interludes through a twisty, gravity-shifting dark dimension. There’s a general critical path to follow, but you have a fair amount of freedom within each series of sandboxes. For example, I spent time helping the bunnies in town before heading off to the next objective. I also stumbled across an optional, self-contained platforming challenge. Even mandatory…

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