Over the years, Microsoft has substantially grown the size of its Xbox Game Studios publishing wing, with the firm now overseeing over 30 game development teams as they update existing titles and work on upcoming projects.
Given how many studios there are and how different their specializations are, too, many assume that they operate under Xbox within their own cordoned-off bubbles and don’t interact much. According to Xbox’s recently promoted chief content officer Matt Booty, however, that’s actually…

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