The Square Enix team behind data-i13n=”elm:context_link;elmt:doNotAffiliate;cpos:1;pos:1″ class=”link ” href=”https://www.engadget.com/gaming/playstation/final-fantasy-tactics-is-getting-a-remake-in-the-ivalice-chronicles-215000718.html” data-ylk=”slk:Final Fantasy Tactics — The Ivalice Chronicles;elm:context_link;elmt:doNotAffiliate;cpos:1;pos:1;itc:0;sec:content-canvas”>Final Fantasy Tactics — The Ivalice Chronicles didn’t just remaster the iconic strategy RPG, they had to go through the trouble of remaking the source code from scratch, according to data-i13n=”elm:context_link;elmt:doNotAffiliate;cpos:2;pos:1″ class=”link ” href=”https://www.bloomberg.com/news/newsletters/2025-09-05/remastering-final-fantasy-tactics-was-much-harder-than-it-seemed” rel=”nofollow noopener” target=”_blank” data-ylk=”slk:Bloomberg;elm:context_link;elmt:doNotAffiliate;cpos:2;pos:1;itc:0;sec:content-canvas”>Bloomberg. In an interview with Bloomberg‘s Jason Schreier, the game’s director Kazutoyo Maehiro explained the arduous process of designing The Ivalice Chronicles, which is set to release at the end of the month.
When getting to work on the remake, Maehiro and his team discovered they had to…

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