Borderlands 4 is doing what I wish every other PvE game would do, and that’s buffing underwhelming components of your game before nerfing the fun stuff.
Thanks to data-analytics-id=”inline-link” href=”https://x.com/ProdigyXL/status/1970315557460398462″ target=”_blank” data-url=”https://x.com/ProdigyXL/status/1970315557460398462″ referrerpolicy=”no-referrer-when-downgrade” data-hl-processed=”none”>an X post from Creative Director Graeme Timmins, data-analytics-id=”inline-link” href=”https://www.windowscentral.com/gaming/borderlands/borderlands-4-dev-says-its-getting-this-beloved-feature-late-heres-why-it-wont-be-at-launch” data-before-rewrite-localise=”https://www.windowscentral.com/gaming/borderlands/borderlands-4-dev-says-its-getting-this-beloved-feature-late-heres-why-it-wont-be-at-launch”>with whom I had the pleasure of doing a cooperative session in Borderlands 4, he has announced buffs are coming to the game before nerfs, what?!
Graeme said, “We’ve seen the discourse about builds that use unintended interactions and/or the knife. We’re not going to act on those immediately;…

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