Microsoft has a fix for long shader compilation wait times. The system is called data-i13n=”cpos:1;pos:1″ href=”https://www.engadget.com/gaming/xbox/microsoft-is-working-on-a-fix-for-pc-shader-stutter-193616440.html” data-ylk=”slk:Advanced Shader Delivery;cpos:1;pos:1;elm:context_link;itc:0;sec:content-canvas” class=”link “>, and it’s being first introduced for data-i13n=”cpos:2;pos:1″ href=”https://www.engadget.com/gaming/xbox/the-rog-xbox-ally-x-handheld-gaming-device-will-cost-you-1000-120029250.html” data-ylk=”slk:ASUS ROG Xbox Ally;cpos:2;pos:1;elm:context_link;itc:0;sec:content-canvas” class=”link “> handhelds and games listed on the data-i13n=”cpos:3;pos:1″ href=”https://www.engadget.com/gaming/xbox/the-xbox-pc-app-will-soon-integrate-your-various-game-libraries-into-one-place-192452664.html” data-ylk=”slk:Xbox app;cpos:3;pos:1;elm:context_link;itc:0;sec:content-canvas” class=”link “>.
Just about every PC gamer knows the feeling of booting up a highly anticipated new AAA title, excited to explore its sprawling environments or open world, only to be hit with “compiling shaders” and a progress bar that seems to move at a snail’s pace. Depending on what specs you’re rocking and what game you’ve just installed, the wait could be as much…

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