“Panic gave the platform a playful and friendly character from the start, and promoted an openness that other platforms simply don’t have, allowing anyone to cheaply and easily make games for it with a variety of different tools,” says Nicola Cocchiaro, a veteran developer and software engineer. After working on Red Dead Redemption 2, he set up his own studio data-offer-url=”https://synapticsugar.games/” class=”external-link” data-event-click=”{"element":"ExternalLink","outgoingURL":"https://synapticsugar.games/"}” href=”https://synapticsugar.games/” rel=”nofollow noopener” target=”_blank”>Synaptic Sugar in 2022, “to explore options to make my own games: smaller in scope but still polished, centering around hopefully…

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