data-analytics-id=”inline-link” href=”https://www.tomshardware.com/tag/valve” data-auto-tag-linker=”true” data-before-rewrite-localise=”https://www.tomshardware.com/tag/valve”>Valve pushed a data-analytics-id=”inline-link” href=”https://store.steampowered.com/news/app/730/view/516350567072662004?l=english” data-url=”https://store.steampowered.com/news/app/730/view/516350567072662004?l=english” target=”_blank” referrerpolicy=”no-referrer-when-downgrade” data-hl-processed=”none”>”small” update to Counter-Strike 2 yesterday that mostly consisted of minor optimization tweaks, along with changes to how hard it is to acquire certain skins in-game. A lot of you will be familiar with how Counter-Strike’s market works — it’s player-to-player, meaning anyone with a rare item can sell it to another person for real money. These transactions often land in the hundreds of thousands range for the most desirable items, with an AK-47 skin even data-analytics-id=”inline-link” href=”https://www.neogaf.com/threads/counter-strike-most-expensive-skin-sells-for-1-million.1671404/?utm_source=chatgpt.com” data-url=”https://www.neogaf.com/threads/counter-strike-most-expensive-skin-sells-for-1-million.1671404/?utm_source=chatgpt.com” target=”_blank” referrerpolicy=”no-referrer-when-downgrade” data-hl-processed=”none”>crossing the $1 million mark…

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