2025 is coming to a close, and 2026 is right around the corner. Usually,y at times like these, people talk about upcoming data-analytics-id=”inline-link” href=”https://www.windowscentral.com/gaming/xbox” target=”_blank” data-mrf-recirculation=”inline-link” data-before-rewrite-redirect=”https://www.windowscentral.com/tag/xbox” data-before-rewrite-localise=”https://www.windowscentral.com/gaming/xbox”>Xbox games they’re looking to play in 2025 or further down the line, like the data-analytics-id=”inline-link” href=”https://www.windowscentral.com/gaming/my-top-upcoming-games-from-game-awards-2025″ target=”_blank” data-mrf-recirculation=”inline-link” data-before-rewrite-localise=”https://www.windowscentral.com/gaming/my-top-upcoming-games-from-game-awards-2025″>ones announced at The Game Awards 2025.
However, I’ve realized something recently. Newer games are becoming more and more expensive these days, and oftentimes, they launch in sub-optimal conditions that require months, or even an entire year’s worth of patches to fix (I’m looking at you data-analytics-id=”inline-link” href=”https://www.windowscentral.com/tag/monster-hunter-wilds” target=”_blank” data-mrf-recirculation=”inline-link” data-before-rewrite-localise=”https://www.windowscentral.com/tag/monster-hunter-wilds”>Monster Hunter…

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