Game prices were a hot topic this year, and you’ve probably heard the same thing on repeat (and not just about gaming). Everything is getting more expensive.
From data-analytics-id=”inline-link” href=”https://www.windowscentral.com/gaming/xbox/the-nintendo-switch-2-reveal-reminded-me-how-much-i-take-my-xbox-for-granted” data-mrf-recirculation=”inline-link” data-before-rewrite-localise=”https://www.windowscentral.com/gaming/xbox/the-nintendo-switch-2-reveal-reminded-me-how-much-i-take-my-xbox-for-granted”>Nintendo’s $80 Switch 2 games, to Xbox trying (and later walking back) data-analytics-id=”inline-link” href=”https://www.windowscentral.com/gaming/xbox/microsoft-concedes-that-the-outer-worlds-2-retail-price-was-too-high” data-mrf-recirculation=”inline-link” data-before-rewrite-localise=”https://www.windowscentral.com/gaming/xbox/microsoft-concedes-that-the-outer-worlds-2-retail-price-was-too-high”> Outer Worlds 2 pricing, it’s easy to feel like the industry is moving towards a future where only the most financially comfortable get to play new releases at launch.
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