Sony has announced Horizon Hunters Gathering, a new live-service game set in the Horizon universe, developed by Guerrilla Games for PS5 and PC.
Sony is continuing to test the boundaries of its flagship franchises. The company has revealed Horizon Hunters Gathering, a new live-service project from Guerrilla Games, set in the Horizon universe and planned for both PS5 and PC, according to Gadgets360.
The announcement underscores Sony’s ongoing effort to build recurring revenue streams alongside its traditional single-player hits.
A different take on the Horizon universe
Unlike the narrative-driven Horizon titles, Hunters Gathering is designed around shared play and ongoing content updates. While details remain limited, the framing suggests cooperative or multiplayer elements that contrast with the franchise’s usual solitary exploration.
For Sony, this represents a calculated expansion—leveraging a well-known IP while experimenting with a format that encourages long-term engagement.
Live service, cautiously
The company’s live-service push has been uneven, with some projects delayed or reassessed. Against that backdrop, Hunters Gathering appears more targeted: built on an established world, supported by a studio deeply familiar with the IP, and released across console and PC to maximize reach.
The PC launch is particularly notable, reinforcing Sony’s strategy of extending its franchises beyond PlayStation hardware.
Strategic implications for PlayStation Studios
The project reflects a broader recalibration rather than a retreat. Sony is still pursuing live-service revenue, but with tighter scope and clearer alignment to existing strengths.
For Guerrilla Games, it also diversifies output, balancing prestige single-player releases with potentially scalable multiplayer experiences.
What success would look like
The company does not need Horizon Hunters Gathering to become a global phenomenon. Even moderate success—measured in sustained engagement rather than peak player counts—would validate the strategy.
As Sony balances blockbuster storytelling with service-based experimentation, Hunters Gathering will be watched closely as a test of whether its franchises can thrive in both models.
The announcement signals that Sony’s live-service ambitions are not abandoned—but they are becoming more selective, and more grounded in proven worlds.


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