World of Warcraft‘s story delivery has been the subject of intense criticism over the years; some of it is in bad faith, but a lot of it is not.
I don’t want to pretend that story writing is easy; I certainly couldn’t do it. The best I can muster is poorly-penned blog posts on this tiny corner of the internet. Layer live ops, ongoing game development on top, nailing timelines, overlapping disciplines, and the rest of it — I would argue MMORPG storytelling is another level of hard.

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