UFORIKA CEO predicts nearly half the world’s population will be active video gamers by 2024

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According to UFORIKA co-founder and CEO Simon Brant, almost half of the world’s population will be active video gamers by 2024. UFORIKA is developing a new platform to bridge the gap between Web2.0 and Web3.0, and Brant says the value of the gaming market is already close to $200 billion.

Brant explained that most estimates suggest there are already 3 billion gamers worldwide, and that number is expected to increase to 3.3 billion in 2024. As a result, technology is having to move at a rapid pace to keep up with demand.

UFORIKA is building a new virtual platform and blockchain-enabled environment that will deliver an accessible AAA experience to a wider range of end-user compute devices. The goal is to engage every user and drive mass adoption while bridging the gap between Web2 and Web3.

The platform is being built by experienced industry veterans who have worked across major studios, IPs, and gaming franchises including Lego, LittleBigPlanet, Crackdown3, and Team Sonic Allstars Racing Transformed. The UAE, Saudi Arabia, and Qatar are taking the global lead in investing heavily to support this driving innovation.

Brant believes that the gaming industry is poised for significant growth, and the new UFORIKA platform will play a crucial role in driving that growth. With almost half the world’s population expected to be active gamers in just a few years, the value of the gaming market will likely continue to increase.

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We strive to uphold the highest ethical standards in all of our reporting and coverage. We StartupNews.fyi want to be transparent with our readers about any potential conflicts of interest that may arise in our work. It’s possible that some of the investors we feature may have connections to other businesses, including competitors or companies we write about. However, we want to assure our readers that this will not have any impact on the integrity or impartiality of our reporting. We are committed to delivering accurate, unbiased news and information to our audience, and we will continue to uphold our ethics and principles in all of our work. Thank you for your trust and support.

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UFORIKA CEO predicts nearly half the world’s population will be active video gamers by 2024

According to UFORIKA co-founder and CEO Simon Brant, almost half of the world’s population will be active video gamers by 2024. UFORIKA is developing a new platform to bridge the gap between Web2.0 and Web3.0, and Brant says the value of the gaming market is already close to $200 billion.

Brant explained that most estimates suggest there are already 3 billion gamers worldwide, and that number is expected to increase to 3.3 billion in 2024. As a result, technology is having to move at a rapid pace to keep up with demand.

UFORIKA is building a new virtual platform and blockchain-enabled environment that will deliver an accessible AAA experience to a wider range of end-user compute devices. The goal is to engage every user and drive mass adoption while bridging the gap between Web2 and Web3.

The platform is being built by experienced industry veterans who have worked across major studios, IPs, and gaming franchises including Lego, LittleBigPlanet, Crackdown3, and Team Sonic Allstars Racing Transformed. The UAE, Saudi Arabia, and Qatar are taking the global lead in investing heavily to support this driving innovation.

Brant believes that the gaming industry is poised for significant growth, and the new UFORIKA platform will play a crucial role in driving that growth. With almost half the world’s population expected to be active gamers in just a few years, the value of the gaming market will likely continue to increase.

Disclaimer

We strive to uphold the highest ethical standards in all of our reporting and coverage. We StartupNews.fyi want to be transparent with our readers about any potential conflicts of interest that may arise in our work. It’s possible that some of the investors we feature may have connections to other businesses, including competitors or companies we write about. However, we want to assure our readers that this will not have any impact on the integrity or impartiality of our reporting. We are committed to delivering accurate, unbiased news and information to our audience, and we will continue to uphold our ethics and principles in all of our work. Thank you for your trust and support.

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