“We were optimistic about the first week,” developer Mountaintop Studios says in a post. “We’ve had ~400,000 players play, with a peak concurrent player count of ~10,000 across all platforms. But as time has gone on, we haven’t seen enough active players and incoming revenue to cover the day-to-day costs of Spectre and the studio.”
The studio expects to take Spectre Divide offline “within the next 30 days,” and it will refund all money since the game’s first season, which kicked off on February 25th. Mountaintop Studios will also be…