Before writing the first line of code for Suga, we knew we eventually wanted multiplayer interactions, so that teams could collaborate on projects. However, with a long feature wishlist already, we figured we could defer it until later as “nice to have”. So instead, the first canvas implementation was built with basic last-write-wins conflict resolution.
Unfortunately, Jye and I figured out the hard way that our assumption about conflict resolution was pretty naive. Using an early build of Suga, we started working in a shared project…

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